Visual Thinking in Mathematics, and a Game Called Arithmaroo
Friday, April 23, 2010 at 3:25PM Math educational products like textbooks, games, and TV shows such as Square One and Cyberchase, are often written by people who are “good at math.” When I say good at math, I mean people who did well in school at it. It’s an important distinction. In the United States, math is traditionally taught as a set of procedures to memorize. To a lot of people, that’s all math is. People who rise to the top of this system and earn degrees in mathematics don’t see what’s wrong with it, because the system worked so well for them, and so we keep perpetuating much of the same things in math ed.
The thing is, you don’t have to be good at memorizing procedures to be good at math. You might have to be to succeed on standardized tests, but that’s a different matter.
I did kind of poorly in math myself, growing up. I definitely fell into the camp of kids who simply thought “I’m not good at math.” Now that I’m grown, I realize I need to think about math visually, not as a set of symbols. For example, I never remember what 3 + 7 is, but I’ve learned to think of it as 4 + 6, which I know is 10. I suspect the only reason I know 6 + 4 is 10 is because I quickly internalized that 5 + 5 = 10, and I had some years of practice remembering six and four are each one away from five. Maybe with time I’ll remember by rote that 3 + 7 is 10, but it’s been over twenty years since I was made to memorize the addition facts in school, and it hasn’t happened yet, so we shall see.
When I think of these concepts in my head, I don’t really see the symbols 3 and 7, or 4 and 6, or even 5 and 5. What I do see are visual representations of five and five. I simply shuffle the cubes in my mind until they’re organized in clusters I can work with. If I’m calculating a 15% tip on $35.00, I know I need $1.50 for each of the three sets of $10, and then half of that again (75 cents) for the remaining $5. $5.25.
What makes the new iPhone game Arithmaroo so awesome is that it supports visual thinking of quantities. I wish I had made this game! A similar idea has been kicking around in my mind for a few years, but I had conceived of it a little differently, and I dare say, Arithmaroo is better than what I had thought of. Bravo!
Playing Arithmaroo is very simple. The player is presented with different arrangements of numbers, and you are to select the corresponding numeral from the grid at the bottom of the screen. If right-brain thinkers like me are ever going to succeed at performing math at the speed that symbol-oriented rote memorization thinkers do, Arithmaroo is great exercise. Equally important, Arithmaroo gives visual thinkers an opportunity to play an overtly mathematical game and experience success. Hurrah!
And lest you think I’m no good at math, I protest. My boyfriend may be getting a degree in mathematics, and he may have passed several levels of advanced calculus with flying colors (Who even knew there were different levels of calculus?) but I can run circles around him efficiently packing the dishwasher, a suitcase, or the trunk of a car. I can also cut a perfectly straight line into a roll of wrapping paper like there was nothing to it. These tasks are all mathematical, they’re just spatial and not procedural. I can’t truly comprehend the way some people find spatial tasks difficult, and in this way, I’m not much different from teachers and school administrators don’t understand why some students just can’t seem to do well in math class. Three cheers to Arithmaroo for bringing other ways of thinking about math to a video game for kids!
Arithmaroo is available on the App Store for $1.99. Today only (Friday 4/23/2010), the game is FREE as part of a special promotion. Check it out!


