Quizzes ≠ Educational Games
Monday, May 3, 2010 at 11:32AM
I’ve heard it said that the English language is inadequate. Because we have fewer words than other languages, there are some things we can’t say or accurately describe. One of these instances is that we have no word or phrase for ‘educational quiz program’.
Browse things labeled as ‘educational games’, and you are sure to find many of them. Programs where the ‘player’ (or perhaps in this case, ‘user’ is a more accurate word) is asked a series of questions. Which one of these items will fit in the gap shown? Click the word that starts with the letter L. Sort these numbers into powers of 2 and powers of 3. There are a few different definitions of the word ‘game’ out there, but set ups like this don’t really fit into any of them.
To me, programs like this are not games because you either know the answer, or you don’t. If you do, you might enjoy yourself because it feels good to be correct, and computers are good at giving positive feedback. But if you don’t know the answer, you’re generally left to guess. Maybe the program will have helpful feedback that you’ll be in the mood to listen to and remember, but maybe not. In any case, the experience isn’t likely to feel game-y at all, if you don’t know the answers the program is looking for.
Take the experience of many of these so-called educational games, and try to recreate them in person with a child. If another person asked the child afterward, “Did you enjoy the game,” I venture to guess the child would say something along the lines of “Oh, we didn’t play a game. The lady just asked me a bunch of questions.”
So why are so many computer quiz programs calling themselves games? Beats the heck out of me. I suppose it’s part of the “Kids won’t even realize they’re learning!” phenomenon. I don’t know where that comes from either. Adults who use this phrase must have hated learning when they were growing up, if they can’t remember what is inherently fun about it. My question is, why are these adults attempting to teach, if they hated learning so much? Another possibility is that adults who don’t play games observe that children enjoy playing video games, and they assume children will find anything to be fun, so long as it is delivered via a video game system or computer. Clearly these adults do not really comprehend games at all.
There are times when drill and practice is necessary to master a topic, and a computer program might well be a useful tool. But ‘game’ is not an accurate word to describe the experience. Shall we try to coin a new phrase?
My stake in the matter is that I want ‘educational games’ to have less of a dirty stigma. The number of educational quizzes poisoning the educational games category is so pervasive that many kids assume that’s what all educational games are. Parents sometimes fall in this trap, too. I recently read a review of an educational game where a parent left one star and said, among other things, “The game never asked any educational stuff.” Ouch!
Last week, I sat down with my Girl Scout troop to play Fluxx. Before I even had the cards out of the sleeve, one of the girls said, “Is this an educational game? I’m not playing an educational game.” I told the girls I had a theory that all games were educational, it was just a question of what you were learning. A different girl said “What about Hide and Seek?” I paused to think about it a moment, and responded, “Well, to play Hide and Seek, you have to think about the people you’re playing with, and where they might hide, or where they would look, right? That’s creative thinking.” Actually, I suppose it’d be more accurate to say it’s metacognitive analysis. But Hide and Seek is clearly a strategy game. The first several times you play, you may hide and look in the same few places. Under the bed. Under the kitchen sink. In the closet. But play it enough and many players get more creative. They hide behind the billowy curtains that reach all the way to the floor. Or under a pile of stuffed animals. Maybe in an unmade bed with a lot of pillows and blankets. I remember sneaking from one hiding place to a place I had already heard the seeker check. That’s leveling up into Advanced Hide and Seek! (Or maybe it was just cheating.) Regardless, there was clearly learning going on.
I don’t think we’ll ever reach a point where most kids seek out educational games. Kids do spend hours in school each day, and no one could blame them for wanting to relax and not purposefully learn something every moment of the day. And then there’s always the social stigma of not wanting to appear too smart. Educational games will probably never be as cool as action games or fighting games, at least in the popular sense of the word. But I’m okay with that. I just want my genre to get more respect!
What is an educational game then, you may ask? (If the one star review parent above is reading, I hope she asks.) I believe an educational game is one that was deliberately designed to make the player think about, or experience something academically or practically useful. Some examples would be Lemmings, World of Goo, and Enigmo. In each of these games, the player must think about how to solve a new problem each level, using only a limited number and type of tools and supplies. The Carmen Sandiego series games give children an experience of real world geography as they do the familiar video game task of pursuing a criminal. The Oregon Trail simulates the experience of leading a family across the country in a conestoga wagon, with challenges the pioneers would have faced.
Many of these examples have been around for decades, are still popular with kids today, and are fondly remembered by those of us who grew up with them. See? Educational games don’t have to be experiences to endure just because they’re good for you.
Photo by ArSISa7, shared via Creative Commons.




